diff --git a/error-page.sh b/error-page.sh
new file mode 100755
index 0000000..c93a453
--- /dev/null
+++ b/error-page.sh
@@ -0,0 +1,22 @@
+#!/bin/bash
+
+source status_codes.sh
+
+echo ${1} >/dev/stderr
+echo ${status_code[404]} >/dev/stderr
+
+cat << EOF
+
+
+
+ NRC website
+
+
+
+
+ ${1}
+ ${status_code[${1}]}
+
+
+
+EOF
diff --git a/run.sh b/run.sh
new file mode 100755
index 0000000..862071a
--- /dev/null
+++ b/run.sh
@@ -0,0 +1 @@
+socat tcp-listen:8000,bind=0.0.0.0,fork,reuseaddr 'exec:bash -c ./serve.sh'
diff --git a/serve.sh b/serve.sh
new file mode 100755
index 0000000..261c28d
--- /dev/null
+++ b/serve.sh
@@ -0,0 +1,56 @@
+#!/bin/bash
+
+source status_codes.sh
+
+declare -A request_headers
+declare -A response_headers
+
+write_response_headers() {
+ local status=$1
+ echo -ne "HTTP/1.1 ${status} ${status_code[${status}]}\r\n"
+ for header in "${!response_headers[@]}"; do
+ echo -ne "${header}: ${response_headers["${header}"]}\r\n"
+ done
+ echo -ne "\r\n"
+}
+
+IFS=' ' read -r method route version;
+
+echo $method $route >/dev/stderr
+if [ "${method}" != 'GET' ]; then
+ write_response_headers 405
+ ./error-page.sh 405
+fi
+
+IFS=$'\n'
+while read -r line; do
+ [[ "$line" == $'\r' ]] && break
+ header=${line%%:*}
+ value=${line#:*}
+ request_headers["${header}"]="${value}"
+done
+
+for header in "${!request_headers[@]}"; do
+ echo "${header} -> ${request_headers["${header}"]}" >/dev/stderr
+done
+
+if [[ "${route}" == "/" ]]; then
+ response_headers["Content-Type"]="text/html"
+ write_response_headers 200
+ echo "$(www/index.sh)";
+fi
+
+if [[ -f "www${route}" ]]; then
+ if [[ "www${route}" == *.sh ]]; then
+ write_response_headers 200
+ echo "$(www"${route}")"
+ else
+ write_response_headers 200
+ cat "www${route}"
+ fi
+else
+ if [[ "${route}" != "/" ]]; then
+ write_response_headers 404
+ ./error-page.sh 404
+ fi
+fi
diff --git a/status_codes.sh b/status_codes.sh
new file mode 100644
index 0000000..3b5cb67
--- /dev/null
+++ b/status_codes.sh
@@ -0,0 +1,15 @@
+#!/bin/bash
+
+declare -A status_code
+
+status_code[200]="OK"
+status_code[204]="No Content"
+status_code[206]="Partial Content"
+status_code[301]="Moved Permanently"
+status_code[400]="Bad Request"
+status_code[401]="Unauthorized"
+status_code[403]="Forbidden"
+status_code[404]="Not Found"
+status_code[405]="Method Not Allowed"
+status_code[418]="I'm a teapot"
+status_code[429]="Too Many Requests"
diff --git a/www/DepartureMono-Regular.woff2 b/www/DepartureMono-Regular.woff2
new file mode 100644
index 0000000..7d8b33b
Binary files /dev/null and b/www/DepartureMono-Regular.woff2 differ
diff --git a/www/index.sh b/www/index.sh
new file mode 100755
index 0000000..7d5a53c
--- /dev/null
+++ b/www/index.sh
@@ -0,0 +1,131 @@
+#!/bin/bash
+# vim: ft=html
+
+cat << EOF
+
+
+
+ NRC website
+
+
+
+
+
+
+
+
+
+
+ this website is vaguely intendended to function as a {portfolio,prettier presentation of the information on my resume}.
+
+ natalie elsewhere
+
+
+
+ skills
+
+ - several years of python experience
+ - vanilla javascript (& gjs)
+ - linux system administration
+ - git
+ - html/(s)css
+ - horrible bash scripts (like this website)
+ - nginx
+
+
+
+ experience
+
+ - lead programmer of FTC 267 (2021-2023)
+
+ - responsible for programming the robot and coordinating with the build team
+
+ - team captain of FTC 187 (2023-2024)
+
+ - responsible for coordinating team members, delegating tasks, and other administrative duties
+
+ - wrote python bindings for libastal
+ - created this website and natalieee.net
+
+
+
+ education
+
+ - 3 years at benson polytechnic highschool (2021-2024)
+ - earned GED through PCC Yes to College program
+
+
+
+
+
+
+EOF
diff --git a/www/perlin.js b/www/perlin.js
new file mode 100644
index 0000000..9fa8c36
--- /dev/null
+++ b/www/perlin.js
@@ -0,0 +1,312 @@
+/*
+ * A speed-improved perlin and simplex noise algorithms for 2D.
+ *
+ * Based on example code by Stefan Gustavson (stegu@itn.liu.se).
+ * Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
+ * Better rank ordering method by Stefan Gustavson in 2012.
+ * Converted to Javascript by Joseph Gentle.
+ *
+ * Version 2012-03-09
+ *
+ * This code was placed in the public domain by its original author,
+ * Stefan Gustavson. You may use it as you see fit, but
+ * attribution is appreciated.
+ *
+ */
+
+// https://github.com/josephg/noisejs/blob/master/perlin.js
+
+(function(global){
+ var module = global.noise = {};
+
+ function Grad(x, y, z) {
+ this.x = x; this.y = y; this.z = z;
+ }
+
+ Grad.prototype.dot2 = function(x, y) {
+ return this.x*x + this.y*y;
+ };
+
+ Grad.prototype.dot3 = function(x, y, z) {
+ return this.x*x + this.y*y + this.z*z;
+ };
+
+ var grad3 = [new Grad(1,1,0),new Grad(-1,1,0),new Grad(1,-1,0),new Grad(-1,-1,0),
+ new Grad(1,0,1),new Grad(-1,0,1),new Grad(1,0,-1),new Grad(-1,0,-1),
+ new Grad(0,1,1),new Grad(0,-1,1),new Grad(0,1,-1),new Grad(0,-1,-1)];
+
+ var p = [151,160,137,91,90,15,
+ 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
+ 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
+ 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
+ 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
+ 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
+ 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
+ 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
+ 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
+ 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
+ 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
+ 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
+ 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
+ // To remove the need for index wrapping, double the permutation table length
+ var perm = new Array(512);
+ var gradP = new Array(512);
+
+ // This isn't a very good seeding function, but it works ok. It supports 2^16
+ // different seed values. Write something better if you need more seeds.
+ module.seed = function(seed) {
+ if(seed > 0 && seed < 1) {
+ // Scale the seed out
+ seed *= 65536;
+ }
+
+ seed = Math.floor(seed);
+ if(seed < 256) {
+ seed |= seed << 8;
+ }
+
+ for(var i = 0; i < 256; i++) {
+ var v;
+ if (i & 1) {
+ v = p[i] ^ (seed & 255);
+ } else {
+ v = p[i] ^ ((seed>>8) & 255);
+ }
+
+ perm[i] = perm[i + 256] = v;
+ gradP[i] = gradP[i + 256] = grad3[v % 12];
+ }
+ };
+
+ module.seed(0);
+
+ /*
+ for(var i=0; i<256; i++) {
+ perm[i] = perm[i + 256] = p[i];
+ gradP[i] = gradP[i + 256] = grad3[perm[i] % 12];
+ }*/
+
+ // Skewing and unskewing factors for 2, 3, and 4 dimensions
+ var F2 = 0.5*(Math.sqrt(3)-1);
+ var G2 = (3-Math.sqrt(3))/6;
+
+ var F3 = 1/3;
+ var G3 = 1/6;
+
+ // 2D simplex noise
+ module.simplex2 = function(xin, yin) {
+ var n0, n1, n2; // Noise contributions from the three corners
+ // Skew the input space to determine which simplex cell we're in
+ var s = (xin+yin)*F2; // Hairy factor for 2D
+ var i = Math.floor(xin+s);
+ var j = Math.floor(yin+s);
+ var t = (i+j)*G2;
+ var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed.
+ var y0 = yin-j+t;
+ // For the 2D case, the simplex shape is an equilateral triangle.
+ // Determine which simplex we are in.
+ var i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
+ if(x0>y0) { // lower triangle, XY order: (0,0)->(1,0)->(1,1)
+ i1=1; j1=0;
+ } else { // upper triangle, YX order: (0,0)->(0,1)->(1,1)
+ i1=0; j1=1;
+ }
+ // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
+ // c = (3-sqrt(3))/6
+ var x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
+ var y1 = y0 - j1 + G2;
+ var x2 = x0 - 1 + 2 * G2; // Offsets for last corner in (x,y) unskewed coords
+ var y2 = y0 - 1 + 2 * G2;
+ // Work out the hashed gradient indices of the three simplex corners
+ i &= 255;
+ j &= 255;
+ var gi0 = gradP[i+perm[j]];
+ var gi1 = gradP[i+i1+perm[j+j1]];
+ var gi2 = gradP[i+1+perm[j+1]];
+ // Calculate the contribution from the three corners
+ var t0 = 0.5 - x0*x0-y0*y0;
+ if(t0<0) {
+ n0 = 0;
+ } else {
+ t0 *= t0;
+ n0 = t0 * t0 * gi0.dot2(x0, y0); // (x,y) of grad3 used for 2D gradient
+ }
+ var t1 = 0.5 - x1*x1-y1*y1;
+ if(t1<0) {
+ n1 = 0;
+ } else {
+ t1 *= t1;
+ n1 = t1 * t1 * gi1.dot2(x1, y1);
+ }
+ var t2 = 0.5 - x2*x2-y2*y2;
+ if(t2<0) {
+ n2 = 0;
+ } else {
+ t2 *= t2;
+ n2 = t2 * t2 * gi2.dot2(x2, y2);
+ }
+ // Add contributions from each corner to get the final noise value.
+ // The result is scaled to return values in the interval [-1,1].
+ return 70 * (n0 + n1 + n2);
+ };
+
+ // 3D simplex noise
+ module.simplex3 = function(xin, yin, zin) {
+ var n0, n1, n2, n3; // Noise contributions from the four corners
+
+ // Skew the input space to determine which simplex cell we're in
+ var s = (xin+yin+zin)*F3; // Hairy factor for 2D
+ var i = Math.floor(xin+s);
+ var j = Math.floor(yin+s);
+ var k = Math.floor(zin+s);
+
+ var t = (i+j+k)*G3;
+ var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed.
+ var y0 = yin-j+t;
+ var z0 = zin-k+t;
+
+ // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
+ // Determine which simplex we are in.
+ var i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
+ var i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
+ if(x0 >= y0) {
+ if(y0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; }
+ else if(x0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; }
+ else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; }
+ } else {
+ if(y0 < z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; }
+ else if(x0 < z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; }
+ else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; }
+ }
+ // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
+ // c = 1/6.
+ var x1 = x0 - i1 + G3; // Offsets for second corner
+ var y1 = y0 - j1 + G3;
+ var z1 = z0 - k1 + G3;
+
+ var x2 = x0 - i2 + 2 * G3; // Offsets for third corner
+ var y2 = y0 - j2 + 2 * G3;
+ var z2 = z0 - k2 + 2 * G3;
+
+ var x3 = x0 - 1 + 3 * G3; // Offsets for fourth corner
+ var y3 = y0 - 1 + 3 * G3;
+ var z3 = z0 - 1 + 3 * G3;
+
+ // Work out the hashed gradient indices of the four simplex corners
+ i &= 255;
+ j &= 255;
+ k &= 255;
+ var gi0 = gradP[i+ perm[j+ perm[k ]]];
+ var gi1 = gradP[i+i1+perm[j+j1+perm[k+k1]]];
+ var gi2 = gradP[i+i2+perm[j+j2+perm[k+k2]]];
+ var gi3 = gradP[i+ 1+perm[j+ 1+perm[k+ 1]]];
+
+ // Calculate the contribution from the four corners
+ var t0 = 0.6 - x0*x0 - y0*y0 - z0*z0;
+ if(t0<0) {
+ n0 = 0;
+ } else {
+ t0 *= t0;
+ n0 = t0 * t0 * gi0.dot3(x0, y0, z0); // (x,y) of grad3 used for 2D gradient
+ }
+ var t1 = 0.6 - x1*x1 - y1*y1 - z1*z1;
+ if(t1<0) {
+ n1 = 0;
+ } else {
+ t1 *= t1;
+ n1 = t1 * t1 * gi1.dot3(x1, y1, z1);
+ }
+ var t2 = 0.6 - x2*x2 - y2*y2 - z2*z2;
+ if(t2<0) {
+ n2 = 0;
+ } else {
+ t2 *= t2;
+ n2 = t2 * t2 * gi2.dot3(x2, y2, z2);
+ }
+ var t3 = 0.6 - x3*x3 - y3*y3 - z3*z3;
+ if(t3<0) {
+ n3 = 0;
+ } else {
+ t3 *= t3;
+ n3 = t3 * t3 * gi3.dot3(x3, y3, z3);
+ }
+ // Add contributions from each corner to get the final noise value.
+ // The result is scaled to return values in the interval [-1,1].
+ return 32 * (n0 + n1 + n2 + n3);
+
+ };
+
+ // ##### Perlin noise stuff
+
+ function fade(t) {
+ return t*t*t*(t*(t*6-15)+10);
+ }
+
+ function lerp(a, b, t) {
+ return (1-t)*a + t*b;
+ }
+
+ // 2D Perlin Noise
+ module.perlin2 = function(x, y) {
+ // Find unit grid cell containing point
+ var X = Math.floor(x), Y = Math.floor(y);
+ // Get relative xy coordinates of point within that cell
+ x = x - X; y = y - Y;
+ // Wrap the integer cells at 255 (smaller integer period can be introduced here)
+ X = X & 255; Y = Y & 255;
+
+ // Calculate noise contributions from each of the four corners
+ var n00 = gradP[X+perm[Y]].dot2(x, y);
+ var n01 = gradP[X+perm[Y+1]].dot2(x, y-1);
+ var n10 = gradP[X+1+perm[Y]].dot2(x-1, y);
+ var n11 = gradP[X+1+perm[Y+1]].dot2(x-1, y-1);
+
+ // Compute the fade curve value for x
+ var u = fade(x);
+
+ // Interpolate the four results
+ return lerp(
+ lerp(n00, n10, u),
+ lerp(n01, n11, u),
+ fade(y));
+ };
+
+ // 3D Perlin Noise
+ module.perlin3 = function(x, y, z) {
+ // Find unit grid cell containing point
+ var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
+ // Get relative xyz coordinates of point within that cell
+ x = x - X; y = y - Y; z = z - Z;
+ // Wrap the integer cells at 255 (smaller integer period can be introduced here)
+ X = X & 255; Y = Y & 255; Z = Z & 255;
+
+ // Calculate noise contributions from each of the eight corners
+ var n000 = gradP[X+ perm[Y+ perm[Z ]]].dot3(x, y, z);
+ var n001 = gradP[X+ perm[Y+ perm[Z+1]]].dot3(x, y, z-1);
+ var n010 = gradP[X+ perm[Y+1+perm[Z ]]].dot3(x, y-1, z);
+ var n011 = gradP[X+ perm[Y+1+perm[Z+1]]].dot3(x, y-1, z-1);
+ var n100 = gradP[X+1+perm[Y+ perm[Z ]]].dot3(x-1, y, z);
+ var n101 = gradP[X+1+perm[Y+ perm[Z+1]]].dot3(x-1, y, z-1);
+ var n110 = gradP[X+1+perm[Y+1+perm[Z ]]].dot3(x-1, y-1, z);
+ var n111 = gradP[X+1+perm[Y+1+perm[Z+1]]].dot3(x-1, y-1, z-1);
+
+ // Compute the fade curve value for x, y, z
+ var u = fade(x);
+ var v = fade(y);
+ var w = fade(z);
+
+ // Interpolate
+ return lerp(
+ lerp(
+ lerp(n000, n100, u),
+ lerp(n001, n101, u), w),
+ lerp(
+ lerp(n010, n110, u),
+ lerp(n011, n111, u), w),
+ v);
+ };
+
+})(this);
diff --git a/www/pfp.png b/www/pfp.png
new file mode 100644
index 0000000..12c9b15
Binary files /dev/null and b/www/pfp.png differ
diff --git a/www/style.css b/www/style.css
new file mode 100644
index 0000000..e5cc29f
--- /dev/null
+++ b/www/style.css
@@ -0,0 +1,120 @@
+@font-face {
+ font-family: "Departure Mono";
+ src: url("/DepartureMono-Regular.woff2");
+}
+
+:root {
+ font-size: 11px;
+}
+
+* {
+ margin: 0;
+ font-family: "Departure Mono";
+ text-rendering: geometricPrecision;
+ font-weight: 400;
+ font-smooth: never;
+ -webkit-font-smoothing: antialiased;
+ -moz-osx-font-smoothing: grayscale;
+}
+
+body {
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ box-sizing: border-box;
+}
+
+a {
+ color: #33b1ff;
+ width: fit-content;
+
+ &:visited {
+ color: #be95ff;
+ }
+}
+
+h1 {
+ font-size: 4rem;
+
+}
+
+h2 {
+ font-size: 3rem;
+}
+
+main {
+ font-size: 2rem;
+ width: min(52em, 100%);
+ gap: 2em;
+ /* margin-top: 10%; */
+}
+
+section {
+ background: #161616;
+ color: #f2f4f8;
+ padding: 2em;
+ margin: 2em;
+ border: 10px solid #33b1ff
+}
+
+hr {
+ background: #f2f4f8;
+ margin: 5px;
+}
+
+#card > .header {
+ display: flex;
+ flex-direction: row;
+}
+
+#contact {
+ display:flex;
+ flex-direction: column;
+ flex-wrap: nowrap;
+
+ > div {
+ white-space: nowrap;
+ overflow-x: scroll;
+ display: list-item;
+ scrollbar-width: none;
+ -ms-overflow-style: none;
+
+ &::-webkit-scrollbar {
+ display: none;
+ }
+
+ &::before{
+ content: '- '
+ }
+ }
+}
+
+.properties {
+ display: flex;
+ flex-direction: row;
+ flex-wrap: wrap;
+ word-break: break-word;
+ overflow-wrap: break-word;
+
+ > div.spacer {
+ margin: 0 2ch;
+ }
+}
+
+img {
+ margin: 0 1em 0 0;
+}
+
+img[src="/pfp.png"] {
+ width: 200px;
+ height: 200px;
+}
+
+canvas#bg {
+ position: fixed;
+ top: 0;
+ left: 0;
+ width: 100vw;
+ height: 100vh;
+ z-index: -1;
+}