initial commit

This commit is contained in:
gnat 2025-02-19 13:10:05 -08:00
parent 9d52ebbbb1
commit 8db4f2f84e
9 changed files with 657 additions and 0 deletions

22
error-page.sh Executable file
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#!/bin/bash
source status_codes.sh
echo ${1} >/dev/stderr
echo ${status_code[404]} >/dev/stderr
cat << EOF
<!DOCTYPE html>
<html>
<head>
<title>NRC website</title>
<meta charset="UTF-8" />
</head>
<body>
<main>
<h1>${1}</h1>
<div>${status_code[${1}]}</div>
</main>
</body>
</html>
EOF

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run.sh Executable file
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socat tcp-listen:8000,bind=0.0.0.0,fork,reuseaddr 'exec:bash -c ./serve.sh'

56
serve.sh Executable file
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#!/bin/bash
source status_codes.sh
declare -A request_headers
declare -A response_headers
write_response_headers() {
local status=$1
echo -ne "HTTP/1.1 ${status} ${status_code[${status}]}\r\n"
for header in "${!response_headers[@]}"; do
echo -ne "${header}: ${response_headers["${header}"]}\r\n"
done
echo -ne "\r\n"
}
IFS=' ' read -r method route version;
echo $method $route >/dev/stderr
if [ "${method}" != 'GET' ]; then
write_response_headers 405
./error-page.sh 405
fi
IFS=$'\n'
while read -r line; do
[[ "$line" == $'\r' ]] && break
header=${line%%:*}
value=${line#:*}
request_headers["${header}"]="${value}"
done
for header in "${!request_headers[@]}"; do
echo "${header} -> ${request_headers["${header}"]}" >/dev/stderr
done
if [[ "${route}" == "/" ]]; then
response_headers["Content-Type"]="text/html"
write_response_headers 200
echo "$(www/index.sh)";
fi
if [[ -f "www${route}" ]]; then
if [[ "www${route}" == *.sh ]]; then
write_response_headers 200
echo "$(www"${route}")"
else
write_response_headers 200
cat "www${route}"
fi
else
if [[ "${route}" != "/" ]]; then
write_response_headers 404
./error-page.sh 404
fi
fi

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status_codes.sh Normal file
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#!/bin/bash
declare -A status_code
status_code[200]="OK"
status_code[204]="No Content"
status_code[206]="Partial Content"
status_code[301]="Moved Permanently"
status_code[400]="Bad Request"
status_code[401]="Unauthorized"
status_code[403]="Forbidden"
status_code[404]="Not Found"
status_code[405]="Method Not Allowed"
status_code[418]="I'm a teapot"
status_code[429]="Too Many Requests"

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www/index.sh Executable file
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#!/bin/bash
# vim: ft=html
cat << EOF
<!DOCTYPE html>
<html>
<head>
<title>NRC website</title>
<meta charset="UTF-8" />
<script src="/perlin.js"></script>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<canvas id='bg' width=400 height=400> </canvas>
<main>
<section id="card">
<div class="header">
<img src="/pfp.png" alt="the profile photograph natalie uses, a wireframe drawing of a siemens s700" width="200">
<div class="header-text">
<h1>natalie roentgen connolly</h1>
<div style="font-size: 1rem">.website</div>
<div class="properties">
<div>@0x6e6174</div><div class="spacer">|</div>
<div>it/she</div><div class="spacer">|</div>
<div>Portland, OR</div><div class="spacer">|</div>
<div>$(($(($(date +%s) - $(date -d '2007-04-01' +%s))) / $((365*24*3600))))</div>
</div>
<hr>
<div role="paragraph">
A weird computer witch interested in system administration, computer engineering, open source, and software development.
</div>
</div>
</div>
<br>
<div role="paragraph">this website is vaguely intendended to function as a {portfolio,prettier presentation of the information on my resume}.</div>
<br>
<h3>natalie elsewhere</h3>
<div id="contact">
<div>discord: 0x6e6174</div>
<div>E-mail: natalie-roentgen-connolly at mail.natalie-roentgen-connolly.website</div>
<div>git(hub): <a href="https://github.com/0x6e6174">0x6e6174</a></div>
<div>git(.natalieee.net): <a href="https://git.natalieee.net/nat">nat</a></div>
<div>less {serious,"professional"} website: <a href="https://natalieee.net">natalieee.net</a></div>
</div>
</section>
<section id="skills">
<h2>skills</h2>
<ul>
<li>several years of python experience</li>
<li>vanilla javascript (& gjs)</li>
<li>linux system administration</li>
<li>git</li>
<li>html/(s)css</li>
<li>horrible bash scripts (like this website)</li>
<li>nginx</li>
</ul>
</section>
<section id="experience">
<h2>experience</h2>
<ul>
<li>lead programmer of FTC 267 (2021-2023)</li>
<ul>
<li>responsible for programming the robot and coordinating with the build team</li>
</ul>
<li>team captain of FTC 187 (2023-2024)</li>
<ul>
<li>responsible for coordinating team members, delegating tasks, and other administrative duties</li>
</ul>
<li><a href="https://github.com/Aylur/astal/pull/288">wrote python bindings for libastal</a></li>
<li>created <a href="https://git.natalieee.net/nat/natalie-roentgen-connolly.website">this website</a> and <a href="https://git.natalieee.net/nat/webbed-site">natalieee.net</a></li>
</ul>
</section>
<section>
<h2>education</h2>
<ul>
<li>3 years at benson polytechnic highschool (2021-2024)</li>
<li>earned GED through PCC Yes to College program</li>
</ul>
</section>
</main>
<script>
const start = Date.now();
const canvas = document.getElementById('bg')
const ctx = canvas.getContext("2d");
const image = ctx.createImageData(canvas.width, canvas.height)
const image_data = image.data;
noise.seed(0x6e6174);
function render() {
const now = Date.now();
const z = now * 0.0001;
for (let x = 0; x < canvas.width; x++) {
for (let y = 0; y < canvas.height; y++) {
let value = Math.abs(noise.perlin3(x / 100, y / 100, z));
value *= 128;
const valueMod = value % 2;
const fg = { r: 0x33, g: 0xb1, b: 0xff };
const bg = { r: 0x10, g: 0x10, b: 0x10 };
let factor = Math.min(Math.max((valueMod - 128) / 8 + value-8, (value*4 % 256)/64), 1);
let r = Math.round(fg.r + (bg.r - fg.r) * factor);
let g = Math.round(fg.g + (bg.g - fg.g) * factor);
let b = Math.round(fg.b + (bg.b - fg.b) * factor);
const pixel = (x + y * canvas.width) * 4;
image_data[pixel] = r;
image_data[pixel + 1] = g;
image_data[pixel + 2] = b;
image_data[pixel + 3] = 255;
}
}
ctx.putImageData(image, 0, 0);
}
function update() {
requestAnimationFrame(update);
render();
}
update()
</script>
</body>
</html>
EOF

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www/perlin.js Normal file
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/*
* A speed-improved perlin and simplex noise algorithms for 2D.
*
* Based on example code by Stefan Gustavson (stegu@itn.liu.se).
* Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
* Better rank ordering method by Stefan Gustavson in 2012.
* Converted to Javascript by Joseph Gentle.
*
* Version 2012-03-09
*
* This code was placed in the public domain by its original author,
* Stefan Gustavson. You may use it as you see fit, but
* attribution is appreciated.
*
*/
// https://github.com/josephg/noisejs/blob/master/perlin.js
(function(global){
var module = global.noise = {};
function Grad(x, y, z) {
this.x = x; this.y = y; this.z = z;
}
Grad.prototype.dot2 = function(x, y) {
return this.x*x + this.y*y;
};
Grad.prototype.dot3 = function(x, y, z) {
return this.x*x + this.y*y + this.z*z;
};
var grad3 = [new Grad(1,1,0),new Grad(-1,1,0),new Grad(1,-1,0),new Grad(-1,-1,0),
new Grad(1,0,1),new Grad(-1,0,1),new Grad(1,0,-1),new Grad(-1,0,-1),
new Grad(0,1,1),new Grad(0,-1,1),new Grad(0,1,-1),new Grad(0,-1,-1)];
var p = [151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
// To remove the need for index wrapping, double the permutation table length
var perm = new Array(512);
var gradP = new Array(512);
// This isn't a very good seeding function, but it works ok. It supports 2^16
// different seed values. Write something better if you need more seeds.
module.seed = function(seed) {
if(seed > 0 && seed < 1) {
// Scale the seed out
seed *= 65536;
}
seed = Math.floor(seed);
if(seed < 256) {
seed |= seed << 8;
}
for(var i = 0; i < 256; i++) {
var v;
if (i & 1) {
v = p[i] ^ (seed & 255);
} else {
v = p[i] ^ ((seed>>8) & 255);
}
perm[i] = perm[i + 256] = v;
gradP[i] = gradP[i + 256] = grad3[v % 12];
}
};
module.seed(0);
/*
for(var i=0; i<256; i++) {
perm[i] = perm[i + 256] = p[i];
gradP[i] = gradP[i + 256] = grad3[perm[i] % 12];
}*/
// Skewing and unskewing factors for 2, 3, and 4 dimensions
var F2 = 0.5*(Math.sqrt(3)-1);
var G2 = (3-Math.sqrt(3))/6;
var F3 = 1/3;
var G3 = 1/6;
// 2D simplex noise
module.simplex2 = function(xin, yin) {
var n0, n1, n2; // Noise contributions from the three corners
// Skew the input space to determine which simplex cell we're in
var s = (xin+yin)*F2; // Hairy factor for 2D
var i = Math.floor(xin+s);
var j = Math.floor(yin+s);
var t = (i+j)*G2;
var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed.
var y0 = yin-j+t;
// For the 2D case, the simplex shape is an equilateral triangle.
// Determine which simplex we are in.
var i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
if(x0>y0) { // lower triangle, XY order: (0,0)->(1,0)->(1,1)
i1=1; j1=0;
} else { // upper triangle, YX order: (0,0)->(0,1)->(1,1)
i1=0; j1=1;
}
// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
// c = (3-sqrt(3))/6
var x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
var y1 = y0 - j1 + G2;
var x2 = x0 - 1 + 2 * G2; // Offsets for last corner in (x,y) unskewed coords
var y2 = y0 - 1 + 2 * G2;
// Work out the hashed gradient indices of the three simplex corners
i &= 255;
j &= 255;
var gi0 = gradP[i+perm[j]];
var gi1 = gradP[i+i1+perm[j+j1]];
var gi2 = gradP[i+1+perm[j+1]];
// Calculate the contribution from the three corners
var t0 = 0.5 - x0*x0-y0*y0;
if(t0<0) {
n0 = 0;
} else {
t0 *= t0;
n0 = t0 * t0 * gi0.dot2(x0, y0); // (x,y) of grad3 used for 2D gradient
}
var t1 = 0.5 - x1*x1-y1*y1;
if(t1<0) {
n1 = 0;
} else {
t1 *= t1;
n1 = t1 * t1 * gi1.dot2(x1, y1);
}
var t2 = 0.5 - x2*x2-y2*y2;
if(t2<0) {
n2 = 0;
} else {
t2 *= t2;
n2 = t2 * t2 * gi2.dot2(x2, y2);
}
// Add contributions from each corner to get the final noise value.
// The result is scaled to return values in the interval [-1,1].
return 70 * (n0 + n1 + n2);
};
// 3D simplex noise
module.simplex3 = function(xin, yin, zin) {
var n0, n1, n2, n3; // Noise contributions from the four corners
// Skew the input space to determine which simplex cell we're in
var s = (xin+yin+zin)*F3; // Hairy factor for 2D
var i = Math.floor(xin+s);
var j = Math.floor(yin+s);
var k = Math.floor(zin+s);
var t = (i+j+k)*G3;
var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed.
var y0 = yin-j+t;
var z0 = zin-k+t;
// For the 3D case, the simplex shape is a slightly irregular tetrahedron.
// Determine which simplex we are in.
var i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
var i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
if(x0 >= y0) {
if(y0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; }
else if(x0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; }
else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; }
} else {
if(y0 < z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; }
else if(x0 < z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; }
else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; }
}
// A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
// c = 1/6.
var x1 = x0 - i1 + G3; // Offsets for second corner
var y1 = y0 - j1 + G3;
var z1 = z0 - k1 + G3;
var x2 = x0 - i2 + 2 * G3; // Offsets for third corner
var y2 = y0 - j2 + 2 * G3;
var z2 = z0 - k2 + 2 * G3;
var x3 = x0 - 1 + 3 * G3; // Offsets for fourth corner
var y3 = y0 - 1 + 3 * G3;
var z3 = z0 - 1 + 3 * G3;
// Work out the hashed gradient indices of the four simplex corners
i &= 255;
j &= 255;
k &= 255;
var gi0 = gradP[i+ perm[j+ perm[k ]]];
var gi1 = gradP[i+i1+perm[j+j1+perm[k+k1]]];
var gi2 = gradP[i+i2+perm[j+j2+perm[k+k2]]];
var gi3 = gradP[i+ 1+perm[j+ 1+perm[k+ 1]]];
// Calculate the contribution from the four corners
var t0 = 0.6 - x0*x0 - y0*y0 - z0*z0;
if(t0<0) {
n0 = 0;
} else {
t0 *= t0;
n0 = t0 * t0 * gi0.dot3(x0, y0, z0); // (x,y) of grad3 used for 2D gradient
}
var t1 = 0.6 - x1*x1 - y1*y1 - z1*z1;
if(t1<0) {
n1 = 0;
} else {
t1 *= t1;
n1 = t1 * t1 * gi1.dot3(x1, y1, z1);
}
var t2 = 0.6 - x2*x2 - y2*y2 - z2*z2;
if(t2<0) {
n2 = 0;
} else {
t2 *= t2;
n2 = t2 * t2 * gi2.dot3(x2, y2, z2);
}
var t3 = 0.6 - x3*x3 - y3*y3 - z3*z3;
if(t3<0) {
n3 = 0;
} else {
t3 *= t3;
n3 = t3 * t3 * gi3.dot3(x3, y3, z3);
}
// Add contributions from each corner to get the final noise value.
// The result is scaled to return values in the interval [-1,1].
return 32 * (n0 + n1 + n2 + n3);
};
// ##### Perlin noise stuff
function fade(t) {
return t*t*t*(t*(t*6-15)+10);
}
function lerp(a, b, t) {
return (1-t)*a + t*b;
}
// 2D Perlin Noise
module.perlin2 = function(x, y) {
// Find unit grid cell containing point
var X = Math.floor(x), Y = Math.floor(y);
// Get relative xy coordinates of point within that cell
x = x - X; y = y - Y;
// Wrap the integer cells at 255 (smaller integer period can be introduced here)
X = X & 255; Y = Y & 255;
// Calculate noise contributions from each of the four corners
var n00 = gradP[X+perm[Y]].dot2(x, y);
var n01 = gradP[X+perm[Y+1]].dot2(x, y-1);
var n10 = gradP[X+1+perm[Y]].dot2(x-1, y);
var n11 = gradP[X+1+perm[Y+1]].dot2(x-1, y-1);
// Compute the fade curve value for x
var u = fade(x);
// Interpolate the four results
return lerp(
lerp(n00, n10, u),
lerp(n01, n11, u),
fade(y));
};
// 3D Perlin Noise
module.perlin3 = function(x, y, z) {
// Find unit grid cell containing point
var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
// Get relative xyz coordinates of point within that cell
x = x - X; y = y - Y; z = z - Z;
// Wrap the integer cells at 255 (smaller integer period can be introduced here)
X = X & 255; Y = Y & 255; Z = Z & 255;
// Calculate noise contributions from each of the eight corners
var n000 = gradP[X+ perm[Y+ perm[Z ]]].dot3(x, y, z);
var n001 = gradP[X+ perm[Y+ perm[Z+1]]].dot3(x, y, z-1);
var n010 = gradP[X+ perm[Y+1+perm[Z ]]].dot3(x, y-1, z);
var n011 = gradP[X+ perm[Y+1+perm[Z+1]]].dot3(x, y-1, z-1);
var n100 = gradP[X+1+perm[Y+ perm[Z ]]].dot3(x-1, y, z);
var n101 = gradP[X+1+perm[Y+ perm[Z+1]]].dot3(x-1, y, z-1);
var n110 = gradP[X+1+perm[Y+1+perm[Z ]]].dot3(x-1, y-1, z);
var n111 = gradP[X+1+perm[Y+1+perm[Z+1]]].dot3(x-1, y-1, z-1);
// Compute the fade curve value for x, y, z
var u = fade(x);
var v = fade(y);
var w = fade(z);
// Interpolate
return lerp(
lerp(
lerp(n000, n100, u),
lerp(n001, n101, u), w),
lerp(
lerp(n010, n110, u),
lerp(n011, n111, u), w),
v);
};
})(this);

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@font-face {
font-family: "Departure Mono";
src: url("/DepartureMono-Regular.woff2");
}
:root {
font-size: 11px;
}
* {
margin: 0;
font-family: "Departure Mono";
text-rendering: geometricPrecision;
font-weight: 400;
font-smooth: never;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
body {
display: flex;
justify-content: center;
align-items: center;
box-sizing: border-box;
}
a {
color: #33b1ff;
width: fit-content;
&:visited {
color: #be95ff;
}
}
h1 {
font-size: 4rem;
}
h2 {
font-size: 3rem;
}
main {
font-size: 2rem;
width: min(52em, 100%);
gap: 2em;
/* margin-top: 10%; */
}
section {
background: #161616;
color: #f2f4f8;
padding: 2em;
margin: 2em;
border: 10px solid #33b1ff
}
hr {
background: #f2f4f8;
margin: 5px;
}
#card > .header {
display: flex;
flex-direction: row;
}
#contact {
display:flex;
flex-direction: column;
flex-wrap: nowrap;
> div {
white-space: nowrap;
overflow-x: scroll;
display: list-item;
scrollbar-width: none;
-ms-overflow-style: none;
&::-webkit-scrollbar {
display: none;
}
&::before{
content: '- '
}
}
}
.properties {
display: flex;
flex-direction: row;
flex-wrap: wrap;
word-break: break-word;
overflow-wrap: break-word;
> div.spacer {
margin: 0 2ch;
}
}
img {
margin: 0 1em 0 0;
}
img[src="/pfp.png"] {
width: 200px;
height: 200px;
}
canvas#bg {
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
z-index: -1;
}